Rust can achieve dynamic code generation and loading, but because it has no managed runtime or stable ABI, you must implement it through specific workarounds. [1, 2, 3, 4, 5]
Because Rust compiles straight to machine code, you cannot simply eval a string of code at runtime natively. Instead, developers use four primary architectures to generate and load code dynamically: [1, 2, 3, 4]
1. WebAssembly (WASM) Runtimes (Recommended)
- How it works: Embed a sandboxed WASM virtual machine into your host application.
- Pros: Completely memory-safe, fully isolated sandboxing, and works cross-platform.
2. Native Dynamic Libraries (
.dylib, .so, .dll)- How it works: Your application writes code to a file, runs
rustcorcargoviastd::process::Command, and loads the output library. - Key crates: Use the libloading crate to handle
dlopen/dlsymbindings across platforms safely. - Pros: Native execution speed with zero virtualization overhead.
3. Just-In-Time (JIT) Compilation
- How it works: Allocate memory, mark it executable (
mprotect/VirtualProtect), emit raw byte opcodes into it, and cast it to a function pointer. - Key crates: Use Cranelift (the code generator behind Wasmtime) or dynasm-rs for a more ergonomic runtime assembler.
- Pros: Bypasses the filesystem entirely; fastest possible code generation loop.
4. Embedded Scripting Engines
If your code generation does not strictly require Rust syntax, you can embed a lightweight language engine. [1]
- How it works: Generate text strings of a scripting language and feed them into a runtime engine hosted inside your application.
- Key crates: Use Rhai (a native Rust-like scripting language) or mlua (high-performance Lua bindings).
- Pros: Simple to set up, highly performant, and completely safe from segmentation faults.
To help me narrow down the best approach for you, can you tell me:
- What kind of code are you looking to generate? (e.g., math formulas, dynamic plugin logic, database queries)
- Does the generated code need to be written in pure Rust syntax, or is a scripting language acceptable?
- What are your target security constraints? (e.g., will you run untrusted user input?)
This article, titled Dynamic Library Loading in Rust and Plugin Management , outlines how to implement a plugin system in Rust by dynamically loading shared libraries at runtime using FFI (Foreign Function Interface).
- Dynamic Loading Library (
libloading)- Uses the
to dynamically load shared objects (libloading crate .soor.dllfiles) at runtime using OS-level APIs (e.g.,GetProcAddresson Windows).
- Defining Traits and ABI Interfaces
- Since standard C ABI dynamic linkage supports limited types, the plugin architecture defines a common Rust trait (
UcenterApp). - Dynamic libraries expose an
extern "C"creator function (_app_extend_create) that allocates an instance of the trait on the heap usingBox::new(...)and returns a raw pointer (Box::into_raw(...)).
- Cargo Configuration
- Dynamic library crates must set
crate-type = ["cdylib", "rlib"]inCargo.tomlso the compiler generates dynamic link libraries instead of static ones.
- Plugin Manager Architecture
- An
AppExtendManagermaintains loadedLibraryinstances to prevent premature unloading and stores plugin implementations in a map likeHashMap<String, Arc<Box<dyn Trait>>>. - It unsafe-calls the plugin creator symbol, reconverts the raw pointer back into a Rust-managed
BoxviaBox::from_raw(...), runs setup callbacks (likeon_extend_load), and tracks instances safely across threads usingArc.
- Simplification with Macros
- Demonstrates a custom
declare_app_extend!macro to eliminate boiler-plate code when defining and exporting plugin constructor functions.
alilleybrinker/langs-in-rust: A list of programming languages implemented in Rust, for inspiration. @GitHub
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