"gamification is the use of gameplay mechanics for non-game applications.
...Gamification is not the inclusion of stand-alone games in eLearning"
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_ueTPJTbyb0JfAeqaaHeu4GrlTDsh1Hn39feB7JzOOv04fbroAYZUNjEpDg6VAoaJHBVfvcEOYR9c8ayRrLEaprZCZtR1BcFt1ftxtR9XEiHeYEal1LeVjo5bk2NKzQ83ma4ZeYwieBj37wbMT2qP0Hbs_R6w=s0-d)
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uq1edEYWDMsWcFtW1-w_GuSK37xR0kr731pB_JYYTH74Z0yaDGvfWE6Vubylux7W2kiMnBmI3KpT5AhAn2iPP94RVlC9Q7wDSyMA6d2zm6EL-VpMAPqwh-58EVixt8uciyxg55D2uXruOIyQ5hf_KHo9pIHw=s0-d)
Gamification in education | by Yasmin Youssef
Mihaly Csikszentmihalyi – johndeinesblog
Gamification in education | by Yasmin Youssef
Mihaly Csikszentmihalyi – johndeinesblog
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